Fridge

Women and Geek Culture or Why the Fridge Has to Go

I grew up reading Green Lantern. Much like Doctor Who, there have been multiple Green Lanterns in the lifetime of the comic, and you always have your favorite (The 10th and Hal Jordan.) Yet, Hal wasn’t my first. That honor goes to Kyle Rayner.

I could go into the backstory as to why Kyle got the ring, and who his predecessors were, and why Hal came back; but none of that really matters. All that you need to know going in was that when he took the mantle of GL, he was the only one and he loved it. Kyle was young, reckless, and took his role with little seriousness.

That was until this happened…

Fridge

…yeah, that’s his girlfriend.

Long story short, she thought Kyle should take things more seriously; but he wasn’t the listening type. Unfortunately, one of his villains (aptly named Major Force) was, and decided to kill and stuff her into above fridge. The ensuing guilt propelled Kyle into being the hero that he was destined to be…

…and it also was the first instance of “fridge-ing”

Congrats, Geek Culture! We helped create a terrible narrative trope!

Unfortunately, things haven’t really gotten that much better as the years of have gone by. Female characters in comic books, games, and television have been mishandled, mischaracterized, and all together misused since then. For every Orange is the New Black, there are multiple shows, games, and comics that just do everything wrong.

Examples, you ask? Okay.

Game-wise, the two most recent offenders are Metal Gear Solid: Ground Zeroes and Watch_Dogs; which both use “fridge-ing,” as a narrative technique to motivate their respective heroes.

MGS1

In MGS: Ground Zeroes, Big Boss/Snake is required to rescue former associates Paz (a female officer) and Chico (a young male soldier) from a government run facility. By the end of the game you have rescued them both, but it’s found out that Paz has had a bomb placed inside of her. So, in one of the most gruesome moments put to gaming, the male characters dig into her abdomen, un-anesthetized, and rip the bomb out.

PazGZ

It’s gross, over the top, and not the worst part.

After the bomb is removed and she comes to, she relates that she has a second bomb placed inside of her as well; and so she jumps out of the helicopter to save the rest, exploding mid-air. It is not revealed unless you go through some of the side content where the other bomb was hidden…

…her vagina.

Within the audio logs you find, you discover that Skullface (the villain) had not only his men rape Paz, but he had Chico rape her as well, and THEN placed the bomb into her. The audio logs are long, uncomfortable, and disgusting. There’s no narrative or gameplay value to their existence in the game outside of shock value and as a means to motivate the player character to revenge in the upcoming sequel.

Though not as graphic, Watch_Dogs is just as bad.

Watch Dogs

In the game, there are two main female characters, Clara (a hacker who befriends the player avatar) and Nicole (the player’s sister.) Suffice it to say, both ladies have little to no story arc simply because they exist only to continue to push the main character forward.

Nicole’s only contribution to the plot is to be captured, held hostage, and kidnapped multiple times over and over again to bring the player character to action. At multiple points in the game, the player has to hand hold her through an action filled situation, because she is unable to defend herself on ANY level.

Ironically, her subplot ends with her leaving her ENTIRE LIFE behind in Chicago, taking her son with her; as the player character realizes that her continued existence within the gamespace (Chicago) would only result in her getting kidnapped, killed, etc. over and over and over again.

(Did I mention that she had a daughter that the main character got killed because she was in a car with him when he was attacked by thugs? Yeah, that too)

Clara might be the bigger problem. She is introduced as a competent rival hacker, but soon afterward she just becomes an objectified character model walking around the hideout of the player. Unfortunately, this is not out of the ordinary for most video games. Because of her lack of development and any story arc to speak of, she becomes less a character and more a piece of set dressing.

(Oh yeah, there’s also the fact that her model is actually based off a well known porn actress too…which has very little to do with the argument above, but it sure doesn’t necessarily help matters either.)

The icing on this terrible cake is that she ends up being “fridged” as well by the end of the game. It is revealed that she had a hand in some of the events leading up to the game, which tangentially led to the death of the Aiden’s (the player’s character) niece. While visiting the grave of the girl, she is gunned down as the player is trying to rush forward to save her in real time gameplay.

This, of course, is followed up by the player having to listen to a 2 minute long voicemail she left, just before she died; apologizing for her involvement and wishing to “just disappear…”

…which in turn motivates Aiden into the final act of the game.

It’s all very frustrating, to say the least.

Yet, much like you see in other forms of media, there is a silver lining, a ray of hope that shows things are changing; if only ever so slowly.

Take a game like Transistor.

As fellow Promethean Stewart wrote,

Transistor is a beautiful story about a woman whose voice (literally) was taken from her. It’s about her lover. It’s about a city that they both love deeply, but isn’t what it used to be. It’s about change, and remembering the way things were without ever being able to go back.”

Most importantly, it not only stars a female (Red) as a lead, but it gives her a complete, well written, and genuine story arc. She is not used, she is not thrown around by events in the game space, she is the one CREATING those events. In other words, she is a fully realized character.

Red has more of a voice without having one, has more of a message without saying a word, than any of the previously mentioned examples above….

…Cue Dramatic Irony

Joss Whedon, known for his work on Buffy, Angel, The Avengers, and much more said in an interview once,

“When people say to me, ‘Why are you so good at writing at women?’ I say, ‘Why isn’t everybody?’ Obviously there are differences between men and women – that’s what makes it all fun. But we’re all people.”

It’s a pretty straightforward sentiment, but one that geek culture is now just starting to embrace, albeit slowly. Hopefully as we all continue to move forward, and as the medium continues to mature, we’ll see more games like Transistor, Gone Home, or Mirror’s Edge.

Geek culture has to come to terms with the fact that sexism and misogyny are deeply ingrained, and figure out what we can do to excise that cancer from our favorite hobbies. I’d like to believe that we are all better than this…

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Yorick Brown and Women After Mass Descruction

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So, I was a little late to this game.

Nearly 12 years late, to be more precise.

But I finally was introduced to Y: the Last Man, a comic book series that follows the story of Yorick, the last man on Earth after a mysterious plague wipes out every other male on the planet in an instant, and his Capuchin monkey (also a uniquely surviving male), Ampersand. He’s hoping to find his fiancée who was in Australia when the “plague” hit, but before he can get there, he’s obliged to let top scientist & cloning expert Dr. Allison Mann trace what might’ve made him & Ampersand immune; and secret agent “355” is assigned to help them get from D.C. to Mann’s lab in California.

The comic (created by Brian K. Vaughan & Pia Guerra) is apparently was originally released as monthly & bimonthly serials from September 2002 through March 2008. But, I blazed through the 10-volume edition in about 2 days.

(This would explain my initial confusion over the pacing — it takes place over the course of about 5 years, but it took me a little while to grasp that).

The series is referred to throughout the interwebs as “beloved”, and mixed sighs of relief & groans of despair emerged this January when the years-long attempt to turn it into a movie seemed to have officially failed. It has a strong, loyal following, and many fans have since endorsed Vaughan’s current series, Saga (including our very own Stewart Self).

However, I was completely unaware of its fan following, reputation, or that Vaughan was at all involved with Saga when I picked up Volume 1 last week. My boyfriend had been suggesting it for months, but I hadn’t gotten around to it yet.

The scenario propelling the story really is fascinating — it asks us, what would literally happen to modern society if all the males died? As the kind of “foreword” to Volume 2 points out,

  • 495 of the Fortune 500 CEOs are now dead
  • 99% of all mechanics, electricians, and construction workers are now deceased
  • Israel is the only country with a wide range of skilled soldiers still alive (none of the US army’s 200,000 female troops have ever participated in ground combat, and only 13 nations besides Israel trained them to see any)
  • Worldwide, 85% of all government representatives are now dead
  • Though 51% of the planet’s agricultural labor force is still alive

In the series itself, these statistics & the “plague” create some interesting specifics:

  • The new US president is the former Secretary of Agriculture — everyone above her in the line of succession was male
  • Supermodels have found new jobs — one is a mortician & body collector for the government
  • The US congress is now suddenly almost entirely Democrats (though the wives of deceased Republican congressmen want to change that by succeeding their husbands’ seats)
  • Geopolitical power is determined almost entirely by what military roles women happened to be allowed into before the plague
From p. 48 in Volume 6

From p. 48 in Volume 6

I was intrigued, for sure. The first volume piqued my interest, enough even to carry me through some eye-roll-inducing moments in 2 & 3 (“[Motorcycles] are tougher to score than Double-A batteries for your vibrator, lady.”) and straw-man feminists (the Daughters of the Amazon cult is especially noxious, but in hindsight maybe it’s realistic & interesting that terrorists would co-opt such a loaded title).

Even with the eye-rolls I endured at moments in Volumes 2 & 3, I was hooked by the end of Volume 4.

Despite the comic’s title, the story isn’t really about Yorick, the “Last Man”. And, to be honest, he isn’t even the most interesting character (I rank him at #4 on my personal list). In this way, he reminds me of Piper Chapman on Orange is the New Black — he & Piper are the trails we follow as the reader (or viewer), but they really serve as a conduit to introduce us to other, more interesting characters’ paths along the way. The series is really about women; not men, or even one man.

And what a well-developed, complex, and compelling bunch of women they are!

My top “interesting character” is Agent 355, a sort of extra covert agent from a historic government security ring who is escorting Yorick & Dr. Mann in their journey. Through multiple flashbacks sprinkled believably throughout the 5-year story arc (and this is another way it reminds me of Orange is the New Black), we come to understand a fair bit of what made Agent 355 who she is today. Her personality and her motives are not neatly packaged & served up as an inevitable product of her experiences, however — she has her own agency and makes her own choices as an individual, not just as an agent, nor just as a woman. We see her character turn from reluctant to willing killer, and then in a way circle back again.

355

Next on my list would be “Alter” Tse’elon, an Israeli Defense Forces Colonel who becomes the de facto Chief of the General Staff, and appears up throughout the series, across multiple continents. Her motivations are mysterious; she makes up her own moral code and refuses to deviate from it, to the point of becoming a very flawed character (but flawed is real; realer than the Strong Female Character Trope, I’d say). And I think she is her own unique, complex brand of disturbed. Think Dexter Morgan or Macchiavelli’s Prince, perhaps.

Alter discusses her plans with her compatriot Sadie on page 61 of Volume 3.

Alter discusses her plans with her compatriot Sadie on page 61 of Volume 3.

Third, I choose “Beth #2” on my “interesting character” list. She’s a determined survivor, and uses her well-honed savviness & empathy to successfully interact with potential threats & allies around her. She’s a former flight attendant and a lapsed Catholic, yet she shelters herself in a church through most of the series. And, honestly, she just seems cool.

Beth isn’t exactly religious these days, but she isn’t ready to dismiss everything the Church ever stood for.

Beth isn’t exactly religious these days, but she isn’t ready to dismiss everything the Church ever stood for.

There are other characters I found fascinating — Dr. Allison Mann, who was on the verge of cloning a human when the plague struck and may be the only way to figure out what spared Yorick; Yorick’s confused, angry-yet-penitent sister Hero; a lesbian Australian spy named Rose, and even the aforementioned ex-supermodel-turned-mortician, Waverly. But those earlier three are at the tip-top of my list.

Yorick himself is not a flimsy character, I should point out. Yes, he can be immature & annoying at first (he is just a 22-year-old when it starts, after all), but if you read further into the series (ahem, Volume 4…) you realize this is an intentional and temporary choice by the creators.

An element I find fascinating about Y the Last Man is how humans need to find a cause & reason for this “plague” — to the point of even creating a new mythology to explain it.

The Daughters of the Amazon (my least favorite part of the series, as I found them to be rather straw-man feminist-y with weird, brainwashing/predatory lesbianism aspects) have concluded that Mother Earth saw fit to purge herself of the mutant males. The newly populated “Sons of Arizona” believe it’s a conspiracy by the Federal government in order to usurp states’ rights, and that a shadow government is lying in wait. A tiny, ancient Vatican order believes God wants the church to pull the world out of this new “dark” age through a second Virgin birth.

The remaining populace seems desperate to find a way to explain, and maybe even justify, what has happened — and to justify their own responses to the crisis.

355 trying, unsuccessfully, to reason with the new “Sons of Arizona”

355 trying, unsuccessfully, to reason with the new “Sons of Arizona”

The way women choose to react — or react despite their best efforts — to this new world varies widely. Looting & pillaging is rampant at first across much of the world, but some communities (like the released convicts from a women’s prison) shape a successful society almost immediately. Many women turn to self-medicating or suicide. Some attempt to (almost literally) fill the exact roles that men filled (like the women joining the “Sons of Arizona” or the Republican congressmen’s wives who want to take over their seats). Others proclaim to reject everything about patriarchal society, but seem to fail miserably at doing so (the Daughters of the Amazon). Still others are content to take what they like from the old world & abandon what no longer works, without worrying over anything but what feels right to them in this new time.

Waverly, the supermodel-turned-mortician, decided to create new traditions for her new job & society.

Waverly, the supermodel-turned-mortician, decided to create new traditions for her new job & society.

What I appreciate about Y: The Last Man is that the comic doesn’t say that there’s a “right way” for women to respond to the tragedy, nor a “right” way to shape the new society. We don’t get the answers to all our questions in the end, and therefore we don’t get the easy out of knowing who to blame. Life was complicated before all but one of the men died, and it stayed complicated and confusing after. Everyone is still a little bit right and a little bit wrong (well, maybe some people are a lot a bit wrong) yet it’s clear how everyone can believe they’re the hero of their own story — not just Yorick. He’s just the vehicle to let them tell their stories.

Friday Feature: Womanthology

A few weeks ago we had a strong feminist week here at the Playground and I was honored to be a part of it. It made me really proud to know the women I know and to read about the places they find support in the face of geek misogyny.

But this week I was reading some articles about DC character redesigns, women in video games, and the future and past of the comic book industry. The articles themselves are pretty innocuous, but I made the horrible mistake of reading the comments sections – and I’m once again pretty disappointed with a certain subgroup of fans.

It seems that for many male geeks in 2013, the treatment of women at conventions, the negative/detrimental portrayal of women in big industry products, and the dearth of female creators are just not problems.

To these fellows, I’ve noticed, all stories are written for them and since they’re not women, video game and comic book creators really shouldn’t worry about creating stories that feature women positively (at the expense of some aspect of their favorite male character). And why should they care if their industry of choice made any effort at equality behind the scenes? One particularly insulting comment indicated that women should really lower their expectations and stop making demands of a culture that just wasn’t for them.

It’s enough to make me and those like me literally angry with rage.

But enough rambling, on to the good news of this week’s Friday Feature: Womanthology!

It began as a kickstarter campaign with the express purpose of doing a comic anthology collection that featured only female creators throughout. They succeeded in their goal (and then some) and ended up with over 140 talented women in the final edition – and the creators run from the already-famous (such as Gail Simone, Ann Nocenti, and Fiona Staples) to the never-published.

The full cover of Womanthology: Heroic

The first volume, Womanthology: Heroic, was geared toward the theme of (as the title indicates) hero stories. A second volume, Womanthology: Space, features sci-fi tales.

My hardcover edition of Womanthology: Heroic, is bigger than a normal trade hardcover. It’s sort of “coffee table book” size, and it’s format suits that – most of the stories are just a couple of pages and can be read quickly amid the conversation you’ll start by having it on display in your living room.

As with any anthology, it’s hit-and-miss as far as stories you’ll like and stories you won’t, but there are a few stories I encountered in my copy of Heroic that were created by relatively no-name creators that I really hope I see more of in the future.

The full cover of Womanthology: Space

The big deal about Womanthology is that it’s still a big deal. A world where there are just as many lady geeks as dude geeks needs to also be a world where there are just as many lady creators as dude creators.

On the day that literally no one else cares that there’s an anthology of comics created by just women, or the day when a book with an all male creative team is just as surprising, then we can look back on the day that Womanthology began and smile, saying “Gosh. Remember when that guy said this industry wasn’t for women? What a joke!”